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Old Sep 08, 2011, 11:28 PM // 23:28   #1
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Default Update - Thursday, September 8th

Update - Thursday, September 8, 2011


Bug Fixes
Fixed a bug that allowed flash enchantments to be used while the player is knocked down or is using other skills.
Fixed a bug that caused "An Unwelcome Guest" to become unavailable after the player completes "Cleansing Zen Daijun."

Flux Changes
Massive Damage: added the following functionality: "Whenever you are healed, you are healed for 25% more."
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Last edited by lemming; Sep 08, 2011 at 11:44 PM // 23:44..
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Old Sep 08, 2011, 11:32 PM // 23:32   #2
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fo reals?

1234567890
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Old Sep 08, 2011, 11:32 PM // 23:32   #3
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Finally, something to at least make a crappy flux less crappy.
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Old Sep 08, 2011, 11:34 PM // 23:34   #4
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It's still the worst flux so far. Monks can now deal with eles better, but it's still all about melee/ eles spam. Necros, mesmers and the like got worse than they already were.

Last edited by DiogoSilva; Sep 08, 2011 at 11:36 PM // 23:36..
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Old Sep 08, 2011, 11:34 PM // 23:34   #5
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Update - Thursday, September 8, 2011

Bug Fixes
Fixed a bug that allowed flash enchantments to be used while the player is knocked down or is using other skills.
Fixed a bug that caused "An Unwelcome Guest" to become unavailable after the player completes "Cleansing Zen Daijun."
Flux Changes
Massive Damage: added the following functionality: "Whenever you are healed, you are healed for 25% more."


Couple of other things from guildwars site.
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Old Sep 08, 2011, 11:35 PM // 23:35   #6
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yes fo reals!!!
wasn't on wiki yet but on update page on guildwars.com

I guess I'll go monk in JQ then >=)
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Old Sep 08, 2011, 11:39 PM // 23:39   #7
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Aura of Restoration and Spirit Bond also got a boost here, so Mind Blast elementalists got the buff they needed.
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Old Sep 08, 2011, 11:45 PM // 23:45   #8
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Quote:
Originally Posted by Gabriel of Ravn View Post
Fixed a bug that allowed flash enchantments to be used while the player is knocked down or is using other skills.
Wait, that was a bug?

You're kidding, right?
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Old Sep 08, 2011, 11:46 PM // 23:46   #9
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Quote:
Originally Posted by lemming View Post
Wait, that was a bug?

You're kidding, right?
I didn't think it was a bug but apparently anet believe it is. Here you go to read for yourself.
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Old Sep 09, 2011, 12:01 AM // 00:01   #10
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Quote:
Originally Posted by lemming View Post
Wait, that was a bug?
As per the big Dervish update on Feb 17th: "This new type of enchantment can be cast while moving and between attacks, but is otherwise identical to regular enchantment spells. They cannot be cast while knocked down or while activating other skills...".
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Old Sep 09, 2011, 12:01 AM // 00:01   #11
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Like we got used lately by ANet, when they got bored they are "fixing" some bugs. This one I think it was an enigma for them too till now.
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Old Sep 09, 2011, 12:03 AM // 00:03   #12
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Quote:
Originally Posted by Reformed View Post
As per the big Dervish update on Feb 17th: "This new type of enchantment can be cast while moving and between attacks, but is otherwise identical to regular enchantment spells. They cannot be cast while knocked down or while activating other skills...".
For some reason I seem to remember not being able use them when KDed.
Did I fabricate that memory?
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Old Sep 09, 2011, 12:04 AM // 00:04   #13
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Quote:
Originally Posted by lemming View Post
Wait, that was a bug?

You're kidding, right?
News to me. Guess attention needs to paid to the small print in updates too.

Oh and hey they tried to fix the shambles that is this flux.
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Old Sep 09, 2011, 12:09 AM // 00:09   #14
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Quote:
Originally Posted by Xenomortis View Post
For some reason I seem to remember not being able use them when KDed.
Did I fabricate that memory?
Your memory's fine. They used to behave correctly (not be able to use while KD, etc.). A later update broke it.
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Old Sep 09, 2011, 12:17 AM // 00:17   #15
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Quote:
Originally Posted by betonboor View Post
Your memory's fine. They used to behave correctly (not be able to use while KD, etc.). A later update broke it.
Originally flash enchants were bugged to stop the player's movement if they were used whenever the player wasn't targeting an enemy. Presumably in trying to make them interrupt player actions less they made it work through a few things it shouldn't have been.

Quote:
Fixed a bug that caused "An Unwelcome Guest" to become unavailable after the player completes "Cleansing Zen Daijun."
I feel bad for the guy who had to figure that out...
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Old Sep 09, 2011, 12:54 AM // 00:54   #16
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So this flux is now effectively healing being reduced by 5%?
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Old Sep 09, 2011, 01:18 AM // 01:18   #17
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Quote:
Originally Posted by Reverend Dr View Post
So this flux is now effectively healing being reduced by 5%?
12.8% reduction vs armor respecting damage, 25% bonus vs armor ignoring damage.
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Old Sep 09, 2011, 01:43 AM // 01:43   #18
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Only two bug fixes? I was expecting at least five or more.
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Old Sep 09, 2011, 02:18 AM // 02:18   #19
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As far as healing: 254+29 WoHs ...

makes monking a lot easier against triple eles
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Old Sep 09, 2011, 03:11 AM // 03:11   #20
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Feel bad for whoever got stuck with the "An Unwelcome Guest" bug before ...

Last edited by Neo Nugget; Sep 09, 2011 at 07:47 AM // 07:47..
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